Posted by on in iDevelop, iG:Syntax Hiliter, WP-Plugins | 10 comments

Its been quite some time & I’ve received quite a lot of eMails from people asking me when the v2.0 Final of iG:Syntax Hiliter will be released.

Firstly I’d like to express my gratitude to people who’ve taken few moments out of their busy schedule to try & implement my plugin & who are interested in it. Thanks guys, you are the best. ๐Ÿ˜‰

Secondly, I’d like to tell them to hold their horses. I finally got down to drafting & writing the plugin yesterday(well, day before yesterday as its past 12 midnight now), as I’ve been busy as hell off late. You’ll be surprised to know that I’ve completely(about 99%) re-written the plugin code so now its all encapsulated in a class which you can use as it is in your projects to hilite the code, you just need to call the respective hilite function & pass it the code to hilite. But the CODE Tags won’t be available, so to use them also, you’ll need the whole code of the plugin minus the WP filter calls at the end.

Thirdly, this is going to be a massive update, so I’d urge all users to upgrade to v2.0 Final, when it comes out(hopefully this weekend, I’ve got 4 consecutive holidays coming). ๐Ÿ˜€ Besides that, the results so far look really good.

In the versions released till date, you have had the generic CODE tags for hiliting CODE that doesn’t have any specific tags. But these CODE tags just wrapped your CODE in a CODE Box without any line numbering etc. But now in v2.0 Final, you’ll have Line Numbering in Generic CODE boxes also. ๐Ÿ˜€ Didn’t I say things are not going to be same!! ๐Ÿ˜‰

And the final count is in, v2.0 Final will support 14 languages which are Flash Actionscript, ASP, C, C++, CSS, HTML, Java, JavaScript, Perl, PHP, Python, SQL, Visual Basic, XML & ofcourse the Generic CODE. ๐Ÿ˜€

So everyone will find something to their appetite. ๐Ÿ˜€ ๐Ÿ˜‰

I’ve spilled enough beans & any more & I might as well hand out the plugin right now(I’d love to but I fear the brickbats that you’ll throw at me for giving out an un-finished & highly crash prone plugin to you). ๐Ÿ˜€

But keep in mind that the Plugin hasn’t been finalised yet, so there’s an outside possibility that something mentioned here might not be in the public release & its definite that a lot of things not mentioned here will be in the public release. ๐Ÿ˜€

So, till the moment arrives, keep your hats on….. ๐Ÿ˜‰